Ideally your model will fly correctly right from the start. However, sometimes they do not. What your model should do is fly in left had circles about 20 feet in diameter with the nose slightly upwards during the entire flight (see photo below).

Flight trimming your model is a very important part of the whole process. A poorly trimmed model will suffer in performance and can cause frustration to the person flying it. Trimming a model is actually quite easy to do, and once you understand it a little you will master it in no time.

The first term you need to learn is 'incidence'. The incidence is the angle of the wing relative to the model. For our models, it is convenient to reference the incidence to the body of the model. The wing can be mounted with either zero, positive, or negative incidence as illustrated as below.

These same terms can be used for the stabilizer as well, and when combined with the wing can result in several types of what I call 'trim types'. Here is how they can be combined and the combinations which do and do not work.

Of the combinations which do work, you will most likely find that the lower three are the ones which you will end up with. The zero-zero combination requires special trimming and a balance point which is much further aft than the .7" called out on the plan. You can pick up some duration flying close to a 'zero-zero' setting, however there are some tradeoffs to consider such as reduced stability which may be detrimental to your flying efforts. I will discuss the 'zero-zero' trim method later.

Since we built our model with the body and boom in a straight line, the tail has zero incidence. Because we balanced the model at .7" in front of the trailing edge of the wing, it will be necessary to add some positive incidence to the wing to properly trim the model. This is done by raising the the leading edge wingpost 1/8 of an inch higher than the rear wing post. This is the plus - zero trim setting.

When you fly your model for the first time you will want to watch out for certain things.

Stalling is when the model pitches up and down over and over again as it flies (see the drawing above).  Stalling can be cause by several things but the reason it happens is that the lift forces from the wing and the tail are not in balance. Like a see-saw, the model rotates as the forces try to find a point of equilibrium. The figure below shows a greatly simplified version of how the forces are trying to balance each other.

Lw = lift generated by the wing
Lt = lift generated by the tail
lw = distance from the balance (pivot) point to the lift force of the wing
lt = distance from the balance (pivot) point to the lift force of the tail

For stable flight the moment (lift force times the distance) of the wing must equal the moment (lift force times the distance) of the tail.

This can be expressed mathematically as:      (Lw * lw) = (Lt * lt)

if (Lw * lw) is greater than (Lt * lt) then the nose of the model will pitch upwards.
if (Lw * lw) is lower than (Lt *lt) then the nose of the model will pitch downwards.

So a stalling model is an indication that the nose up forces are winning the see-saw balance. So to counteract that, we have several options.

Diving is just the opposite, the forces are tending to point the nose downward. The correction for diving is basically the opposite as what you would do for stalling. These are the two basic trim problems to look for. The next thing we need to look for is how big is the circle. The model should be flying in circles about 20 feet in diameter. If the circle is much larger or smaller then corrections should be made. First check to see if the model still has the tail tilt you built into it. This diagram shows the possible types of tail tilt which are possible when viewing the model from the front.

Your model should have a little bit of left tilt in the tail. If not then it needs to be corrected. A quick and easy method, which may seem extreme, is to grab the boom about 2" behind the rear hook with your left thumb and forefinger, and then grab the boom about 1" further back with your right thumb and forefinger. Then twist your hands in opposite directions from each other making sure that the hand closest to the tail is twisting the direction you want to tail to go. Be gentle when doing this, or you may over twist the boom and crack the wood. If you do not wish to use this method (I use it all of the time though) then you will need to remove the boom from the body and reglue it. Be careful no to overdo the tail tilt otherwise it can cause other flight problems. You should have a few degrees of tail tilt as shown in the diagram above next to "LEFT TILT".

Turning problems can also be cause by insufficient left thrust or left rudder. Check to see if the model has one (1) to three (3) degrees of left thrust as well as the 1/8" of boom/rudder offset which was built into it.

Other trim problems can come into play at other parts of the flight. A typical flight can be broken down into three segments. The first is the climb phase which is when the model climbs to the ceiling. Then as the rubber band winds down, then you enter the cruise phase which is when the model flies at about the same altitude for several laps. Finally there is the descent, which is when the model starts coming down from the ceiling and eventually lands on the floor.

Sometimes problems occur in one segment and not in the other which can be quite troublesome to try and figure out. A model may not circle at launch but then circles fine 20 seconds later, or it may try to dive at launch but then flies just fine moments later. Here are some frequent segment specific problems which may arise.

Model flies straight during launch:

Model dives during launch: Model stalls during launch: Left wing drops at launch and model does several fast low level laps then starts to climb: Model shakes while it is flying around: Model flies straight at the end of the flight: Model stalls at the end of the flight: The Zero-Zero trim method:
    The last part of trimming I want to talk about is the zero-zero trim method. For maximum flight time, we want to have maximum lift with the least amount of drag possible. If you move the balance point (Center of gravity or CG) back, the efficiency of the model starts to increase. The reason being that a further aft CG requires less incidence in the wing to fly. When you truly reach zero-zero, the model has no incidence in the wing or tail. The point where the aerodynamic forces balance in this zero-zero conditions is called the neutral point. Typically we try to position the CG of the model ahead of the neutral point to make the model stable. If the CG is located behind the neutral point, then the model will become unstable if it is disturbed by any air turbulence.  The distance the CG is ahead of the neutral point is called the stability margin. It is usually expressed in a percentage of the wing chord, so for the Olympus, the wing chord is 4.70in (12cm) and the stability margin is 10% or 0.47in (1.2cm). This means that the 0.7" distance from the trailing edge of the wing (the balance point) represents a 10% stability margin. The neutral point would then be 0.70"-0.47"= .23" (5.84mm) in front of the trailing edge. So our acceptable balance point can really be anywhere between 0.23" and 0.70" in front of the trailing edge of the wing.
    For a zero-zero trim you want to be as close to the 0.23"  position as possible. I would try about 0.30" and fly your model. You will notice that the model needs much less wing incidence, if it needs any incidence at all. The other thing you may notice is that the model takes more time to recover from a dive than before. If your model hits a girder on the ceiling and the nose dropped a little, it would correct itself in a few feet then keep flying. With the zero-zero trim, the model may dive for ten feet or more before recovering. This is because the stability margin is so low, and the 10% 'lever' which was 0.47" is now a much smaller 1.5% or 0.07", so the time required to pull out from a dive is longer. So what is the benefit? Well the benefit is more flight time potential. The more optimal cg position can produce a 5 to 10% increase in flight time over a more stable CG location. But you have to weigh the benefits, if you fly in a small gym with lots of obstructions, then a more stable CG may be better for you because a ceiling bump does not loose much altitude. A higher ceiling may benefit from the aft CG because the potential of hitting something is much lower.

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